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Second Skin gaming movie/documentary

Shoot em up? Adventures? Here we go!!

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How a desperate father fought demons
Virtual world of fantasy adventure offers lonely, alienated young people an obsessive alternative to social challenges of real life
http://www.sundayherald.com/news/heraldnews/display.var.2104838.0.how_a_desperate_father_fought_demons.php

an interesting article in the Sunday Herald.

I thought these comments by the director of movie Second Skin "the first movie to seriously portray the culture of games such as World of Warcraft", Juan Carlos Piñeiro Escoriaza interesting

When you look at online games, you are looking at the future of our society. Over the next five to 10 years, you will start to see real and online life merge, to the point where this virtual landscape is going to be so real it will be difficult to tell the difference."


and

"What a lot of these double lives allow is the freedom to be yourself. Whereas in real life, you're tied down by what you look like, who you are, how people perceive you, how you dress. In the game you choose everything. So if you're spending 30 or 40 hours a week inside the game, being this person, what's to say it's not real life?"





"Second Skin which made its global premiere this weekend at a festival in Austin, Texas, aims to document the real-life implications of a virtual existence. Documenting stories of chronic addiction as well as of romances that blossomed during shared virtual quests, it is a work of cyber-anthropology that shows the dark and light faces of the phenomenon."



Interview with Director & Editor Juan Carlos Piñeiro Escoriaza, Writer/Producer Victor Piñeiro Escoriaza and producer/technical supervisor Peter Brauer
http://efilmcritic.com/feature.php?feature=2395


and from the Second Skin website where there's more info and you can see the trailer
http://www.secondskinfilm.com/?id=home

Second Skin takes an intimate look at computer gamers whose lives have been transformed by the emerging genre of Massively Multiplayer Online games (MMOs). World of Warcraft, Second Life, and Everquest allow millions of users to simultaneously interact in virtual spaces. Second Skin introduces us to couples who have fallen in love without meeting, disabled players who have found new purpose, addicts, Chinese gold-farming sweatshop workers, wealthy online entrepreneurs and legendary guild leaders - all living in a world that doesn't quite exist.

It's coming yet for a' that, that Man to Man, the world o'er, shall brothers be for a' that. (Robert Burns)

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